Friday, 23 May 2014

Critical Review

    After I had completely rendered out my animation I had a few peers have a look and provide me with some critical feedback.


    Pros:


    • Texturing and bump mapping has been done well
    • Exterior of the temple is well lit
    • Colour scheme works
    • Models have nice details, especially the columns
    • Camera had a good pace and showed a lot of the scene
    • The cliff-side was created well
    For the most part I agree with these statements. I felt that I had done better than I expected with my texturing and bump mapping so it's nice to see others feel the same way. The same goes for the colour scheme. I didn't know too much about what colour scheme I wanted to go for at first but a found a few colours that seemed to work nicely together so I stuck with them.

    As for the modelling side, there wasn't too much detail overall, except for the columns and the landscape, but because of the bump maps they gave a bit of detail which seemed to work well.
    Lastly, I'm glad the lighting worked well. I didn't know how to change any of the settings but I did place the sun direction so it would cast shadows.

    Cons

    • Statue could have been improved
    • Interior lighting is not consistent with the exterior
    • Would have been nice if there was a usage of more camera angles instead of a one-shot
    • Should have included a background to compliment the scene
    • The texture of the cliff could have been improved

    Again, I agree with these. I am well aware that the statue wasn't up to a good standard as I would have hoped, although I feel the texture of it did help with adding detail. Although the same can't be said for the cliff. I felt the texture was fine so I never changed it, but I can see that it needs to be improved. The colours could have been chosen slightly better and the grainy effect probably should have been taken out completely. I could have also tried over bump maps and compared them to see what gives me the best results.

    The interior lighting is quite dark compared to outside and although there is only one entrance for the light to enter, I needed to have a brighter light. I possibly could have added more lights to light the room a lot more or I could have just made the intensity of the ambient light higher.

    The issue with the camera could have been avoided, but I didn't have enough time to work on my cinematography so I had to settle for the one-shot.

    Overall, I agree with my feedback. The texturing and lighting has been both creative and lacklustre and my cinematography is something I should have focused on earlier to avoid the issues I have had.

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