Friday, 23 May 2014

Week 3

During the week I managed to finish the modelling for the majority of the temple. I needed to get this out of the way sooner as it should not have taken two to three weeks to get the basic model completed.




 
This is my current progress for the model of my Greek temple. From these images you can see the progress I have made from last week. I have now added the space for a frieze, the walls, pillars inside the statue room, and a roof.

For the majority of the parts of the temple all I did was manipulate the shape of a cube using the scale tool. This is how I created the walls, flooring and the space for the frieze. I also duplicated a couple of the walls and blocks to place.

I've also stuck to the floor plan I've been using when I created the inside area of the temple. The walls and pillars are all positioned similar, if not identical, to the floor plan. I also used a reference for how to design my pillars that are positioned inside the room. This is because I didn't want to have the exact same column positioned every where in my temple, as you would not have found that in the real temple of Zeus.


This is the image I used for an idea of how to design my columns. I liked the idea of having two columns stacked on top of each other with a floor in between. This meant I could have thinner columns on the ground floor allowing more space for a camera to swerve around. If I were to have just the one set of columns, they might look a bit too thin for it's size so I would need to make the columns wider, thus taking away room for the camera.

To create the columns I did a similar method to when I created the other set of columns. I wanted to use a different method so that I would produce different results. If I were to use the same method there would only be slight changes which isn't what I was looking for. So this time what I changed was how I manipulated the shape of the cylinder I started with. The first set of columns, I pushed every other line inwards and used the bevel tool. This time I highlighted every edge and bevelled. I then went around the cylinder and indented all the bigger faces. And that was all I did. I then used the same technique from the other columns to create the bottom part - constantly extruding and manipulating the shape of the faces.

The outcome of the cylinder after it was bevelled. You can see the bigger faces in between groups of smaller faces.

Using the move tool I indented the bigger faces towards the center.

After going around the cylinder and manipulating the shape to resemble a column, this was the outcome.






After I had finished modelling the columns and everything else that need to go inside the temple - other than the statue - I created the roof. This was also incredibly simple, however I did use one useful tool known as the Merge Vertex Tool. To create the roof I once again use the cube polygon and moved the vertexes towards the center. I then used the tool too combine them together to make a cone shape. Lastly, I bevelled the edges to get a smooth look and that was it.


I selected the vertexes on each corner and pushed them towards the center usign the move tool.

The Merge Vertex Tool is found in the Edit Mesh section.

To use the Merge Vertex Tool you need to drag a vertex onto another and the tool will merge them together.

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