This is my current progress for the model of my Greek temple. From these images you can see the progress I have made from last week. I have now added the space for a frieze, the walls, pillars inside the statue room, and a roof.
For the majority of the parts of the temple all I did was manipulate the shape of a cube using the scale tool. This is how I created the walls, flooring and the space for the frieze. I also duplicated a couple of the walls and blocks to place.
I've also stuck to the floor plan I've been using when I created the inside area of the temple. The walls and pillars are all positioned similar, if not identical, to the floor plan. I also used a reference for how to design my pillars that are positioned inside the room. This is because I didn't want to have the exact same column positioned every where in my temple, as you would not have found that in the real temple of Zeus.
This is the image I used for an idea of how to design my columns. I liked the idea of having two columns stacked on top of each other with a floor in between. This meant I could have thinner columns on the ground floor allowing more space for a camera to swerve around. If I were to have just the one set of columns, they might look a bit too thin for it's size so I would need to make the columns wider, thus taking away room for the camera.
To create the columns I did a similar method to when I created the other set of columns. I wanted to use a different method so that I would produce different results. If I were to use the same method there would only be slight changes which isn't what I was looking for. So this time what I changed was how I manipulated the shape of the cylinder I started with. The first set of columns, I pushed every other line inwards and used the bevel tool. This time I highlighted every edge and bevelled. I then went around the cylinder and indented all the bigger faces. And that was all I did. I then used the same technique from the other columns to create the bottom part - constantly extruding and manipulating the shape of the faces.
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| The outcome of the cylinder after it was bevelled. You can see the bigger faces in between groups of smaller faces. |
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| Using the move tool I indented the bigger faces towards the center. |
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| After going around the cylinder and manipulating the shape to resemble a column, this was the outcome. |
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| I selected the vertexes on each corner and pushed them towards the center usign the move tool. |
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| The Merge Vertex Tool is found in the Edit Mesh section. |
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| To use the Merge Vertex Tool you need to drag a vertex onto another and the tool will merge them together. |











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