Also the sun and sky lighting does a similar effect to the indirect lighting where the inside of my temple is too dark as it's not getting enough light. So I have added an ambient light inside. I also gave the light-source a light blue colour to blend in with the lighting from the sun and sky. I did try a few colours like yellow, red, and white, but I felt that blue gave the best results.
I had also been adding some textures and bump maps to some of my models. Using the cloud, granite and marble bump maps I've managed to add some decent textures to my temple. I haven't textured the mountain side as of yet but I will use the mountain bump map as it allows me to use multiple colours and should give me the best effect.
As I needed to do a test render I imported my current build of my Satyr statue. I hadn't made any improvements to it for a while but I wanted to quickly have an attempt at adding fur. However, I had no such luck. I looked a quick tutorial to help me but it seems like my model itself just wasn't compatible with the fur due to my attaching the legs incorrectly. And the reason I attached them incorrectly was due to the model having far too many polygons than necessary.
Afterwards, I placed my statue on it's pedestal and did my test render with a basic camera movement panning around my temple.
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